Twisting Path (Morph of Path of Darkness | Skill Line : Shadow) – An AOE damage ability that deals magic damage to enemies and grants you and your allies major expedition Harness Magicka (Morph of Annulment | Skill Line : Light Armor) – A shield that absorbs damage for 6 seconds and helps you restore magicka when you take damage. Siphoning Attacks (Morph of Siphoning Strikes | Skill Line : Siphoning) – After casting, your light and heavy attacks heal you, and give you back magicka resources If someone else is providing, feel free to slot something else in this position. The main point for Mystic is you want players to activate the synergy to give them back resources and free AoE damage. We do recommend using Razor Caltrops in the event multiple players are running this orb so it doesn’t get redundant. This also aids in single target and area damage. With undaunted passives giving back resource every activation, and with Mystic Orbs providing huge damage it’s a must for most groups. Mystic Orb (Morph of Necrotic Orb | Skill Line : Undaunted) – When in a group, the more synergies the team has, the better. The Consuming Trap gives you a flood of both resources when a target dies. Additionally, if you are a beginner or struggle with sustain, you can flex in the Consuming Trap skill instead of a DoT skill. Remember that a heavy attack on off-balance enemies will return double the resources. If you run out of resources, do a heavy attack and return to your rotation. Also, always use the suggested food and potions as they significantly increase your damage, survivability, and resource sustain. Use the healing skill when your health drops below 50% or the shield skill when you anticipate damage. At a high level, execute skills become so strong that the lower the enemy’s health, the fewer DoTs you maintain because it does so much damage. Ideally, these are meant to replace your main spammable skill at anywhere between 35% ( Radiant Oppression) all the way to 20% ( Mages’ Fury). Executes are the skills that deal more damage the lower the health of the opponent becomes. Maintain DoTs and use your spammable skill as filler until you need to reapply the DoTS.Īt certain percentages, replace your spammable with your in-class or weapon execute if you have one in this build. Thus, they need to be cast less often and are easier to maintain, for example, The Degeneration from Mages Guild or the Barb Trap from Fighters Guild. In total, the Damage over Time skills (DoTs) do more damage than your main spammable. After, apply your buffs and cast the DoT skills on cooldown for the best, highest DPS. Use the following rotation as the starter point. The ESO Magicka Nightblade PvE Build Playstyle Is Baldur’s Gate 3 Worth Buying: A Comprehensive Review.
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